//AWP
"Weapon_AWP.Single"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_79dB"
	"wave"	"weapons/awp/awp_01.wav"
	"wave"	"weapons/awp/awp_02.wav"
}

"Weapon_AWP.SingleDistant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_94dB"
	"wave"			"weapons/awp/awp_distant.wav"
}

"Weapon_AWP.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.5, 1.0"
	"pitch"			"97, 105"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/awp/awp_clipin.wav"
}

"Weapon_AWP.Cliphit"
{
	"channel"		"CHAN_sTATIC"
	"volume"		"0.5, 1.0"
	"pitch"			"97, 105"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/awp/awp_cliphit.wav"
}

"Weapon_AWP.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.5, 1.0"
	"pitch"			"97, 105"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/awp/awp_clipout.wav"
}

"Weapon_AWP.Draw"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.3" //.draw
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/awp/awp_draw.wav"
}

"Weapon_AWP.BoltBack"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.5, 1.0"
	"pitch"			"97, 105"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/awp/awp_boltback.wav"
}

"Weapon_AWP.BoltForward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.5, 1.0"
	"pitch"			"97, 105"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/awp/awp_boltforward.wav"
}

"Weapon_AWP.Zoom"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"pitch"			"PITCH_NORM"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/awp/zoom.wav"
}

"Weapon_AWP.WeaponMove1"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/movement1.wav"
}

"Weapon_AWP.WeaponMove2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/movement2.wav"
}

"Weapon_AWP.WeaponMove3"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.05, 0.1"
	"pitch"			"98, 101"
	"soundlevel"  		"SNDLVL_65dB"
	"wave"			"weapons/movement3.wav"
}